Visuals
ESP line, box, skeleton, health, name, distance, enemy count, 360 alert, wall mark — independent switches.
A controlled overlay for Garena CODM. Visuals, aim, memory and skins — each on its own switch. Stable frame pacing, anti-crash path, stream-safe hide.
Six surfaces. Nothing forced on. You arm each line yourself.
ESP line, box, skeleton, health, name, distance, enemy count, 360 alert, wall mark — independent switches.
Targets 144–165 FPS with anti-crash routing so sessions hold under load.
Bypass layer plus stream hide — overlay stays out of typical capture stacks.
Assistance on its own rail. Tunable strength — not a hard lock narrative.
Isolated tab. Kept away from visual controls so the panel stays readable.
Guns, characters, snowboard — applied from the skins rail without a full restart.
Sample receipts in interface style. Swap for your own shots at deploy.